Behavioural Analysis using Gamification Techniques IN C#.NET
Behavioural Analysis using Gamification
Techniques
PROJECT ID: C#NET15
PROJECT NAME: Behavioural Analysis using Gamification Techniques
PROJECT CATEGORY: MCA / BCA / BCCA / MCM / POLY / ENGINEERING
PROJECT ABSTRACT:
Gamification is the use of game design techniques, game thinking, game mechanics, and analytics to enhance a business context, thereby changing the behavior of employees and/or customers. Despite what its name might imply, gamification is not really about games. Its focus is on measurement, behavior identification, and structured change. Gamification is much more than using the scoring elements of games in a business or educational context. When implemented effectively, gamification is goal-oriented and designed to address specific business objectives. It moves the interface of a business process beyond a simple human-computer interface into a broader, behavior-based feedback loop.
Since the first salesman was hired, businesses have been using some of the techniques that are today considered part of gamification. For example, sales personnel are all familiar with the measurement and reward methods used to improve sales performance. Standard techniques include the use of public leaderboards, sales incentives, and peer pressure to increase performance. The sales bonus plans used in most organization are a basic example of gamification. More recent strategic techniques, such as the balanced scorecard,2 include information gathering, analysis, and informed decision making -- all activities that gamification embraces.
SOFTWARE REQUIREMENTS:
FRONT END: ASP.NET
Technologies: C#,
DATABASE: SQL Server,
IIS
Operating System:
Windows XP/7/8/10
HARDWARE REQUIREMENTS:
Processor: Intel
Pentium based system
Processor speed:
250 MHz to 833MHz
RAM SPEED: 1GB
TABLE OF CONTENTS
·
Title
Page
·
Declaration
·
Certification
Page
·
Dedication
·
Acknowledgements
·
Table of
Contents
·
List of
Tables
·
Abstract
CHAPTER SCHEME
CHAPTER ONE: INTRODUCTION
CHAPTER TWO: OBJECTIVES
CHAPTER THREE: PRELIMINARY SYSTEM ANALYSIS
·
Preliminary Investigation
·
Present System in Use
·
Flaws In Present System
·
Need Of New System
·
Feasibility Study
·
Project
Category
CHAPTER FOUR: SOFTWARE ENGINEERING AND PARADIGM APPLIED
·
Modules
·
System / Module Chart
CHAPTER FIVE: SOFTWARE
AND HARDWARE REQUIREMENT
CHAPTER SIX: DETAIL
SYSTEM ANALYSIS
·
Data Flow Diagram
·
Number of modules and Process Logic
·
Data Structures and Tables
·
Entity- Relationship Diagram
·
System Design
·
Form Design
·
Source Code
·
Input Screen and Output Screen
CHAPTER SEVEN: TESTING AND VALIDATION CHECK
CHAPTER EIGHT:
SYSTEM SECURITY MEASURES
CHAPTER NINE:
IMPLEMENTATION, EVALUATION &
MAINTENANCE
CHAPTER TEN:
FUTURE SCOPE OF THE PROJECT
CHAPTER ELEVEN:
SUGGESTION AND CONCLUSION
CHAPTER TWELE: BIBLIOGRAPHY& REFERENCES
Other
Information
PROJECT
SOFWARE |
ZIP |
PROJECT REPORT PAGE |
60
-80 Pages |
CAN BE USED IN |
Marketing
(MBA) |
PROJECT COST |
1500/-
Only |
PDF SYNOPSIS COST |
250/-
Only |
PPT PROJECT COST |
300/-
Only |
PROJECT WITH SPIRAL BINDING |
1750/-
Only |
PROJECT WITH HARD BINDING |
1850/-
Only |
TOTAL
COST (SYNOPSIS, SOFTCOPY, HARDBOOK, and SOFTWARE, PPT) |
2500/-
Only |
DELIVERY TIME |
1
OR 2 Days (In
case Urgent Call: 8830288685) |
SUPPORT / QUERY |
|
CALL |
8830288685 |
|
|
[Note:
We Provide Hard Binding and Spiral Binding only Nagpur Region] |
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