Behavioural Analysis using Gamification Techniques IN C#.NET

 

Behavioural Analysis using Gamification Techniques

 

 PROJECT ID: C#NET15

 

PROJECT NAME: Behavioural Analysis using Gamification Techniques

 

PROJECT CATEGORY: MCA / BCA / BCCA / MCM / POLY / ENGINEERING

 

PROJECT ABSTRACT:

Gamification is the use of game design techniques, game thinking, game mechanics, and analytics to enhance a business context, thereby changing the behavior of employees and/or customers. Despite what its name might imply, gamification is not really about games. Its focus is on measurement, behavior identification, and structured change. Gamification is much more than using the scoring elements of games in a business or educational context. When implemented effectively, gamification is goal-oriented and designed to address specific business objectives. It moves the interface of a business process beyond a simple human-computer interface into a broader, behavior-based feedback loop.

Since the first salesman was hired, businesses have been using some of the techniques that are today considered part of gamification. For example, sales personnel are all familiar with the measurement and reward methods used to improve sales performance. Standard techniques include the use of public leaderboards, sales incentives, and peer pressure to increase performance. The sales bonus plans used in most organization are a basic example of gamification. More recent strategic techniques, such as the balanced scorecard,2 include information gathering, analysis, and informed decision making -- all activities that gamification embraces.

SOFTWARE REQUIREMENTS:

FRONT END: ASP.NET

Technologies: C#,

DATABASE: SQL Server, IIS

Operating System: Windows XP/7/8/10

HARDWARE REQUIREMENTS:

Processor: Intel Pentium based system 

Processor speed:  250 MHz to 833MHz 

RAM SPEED:  1GB 

 

TABLE OF CONTENTS

·        Title Page      

·        Declaration

·        Certification Page

·        Dedication

·        Acknowledgements

·        Table of Contents

·        List of Tables

·        Abstract

 

CHAPTER SCHEME

CHAPTER ONE: INTRODUCTION

CHAPTER TWO: OBJECTIVES

CHAPTER THREE: PRELIMINARY SYSTEM ANALYSIS

·        Preliminary Investigation

·        Present System in Use

·        Flaws In Present System

·        Need Of New System

·        Feasibility Study

·        Project  Category

CHAPTER FOUR: SOFTWARE ENGINEERING AND PARADIGM APPLIED   

·        Modules

·        System / Module Chart

CHAPTER FIVE: SOFTWARE AND HARDWARE REQUIREMENT

CHAPTER SIX: DETAIL SYSTEM ANALYSIS

·        Data Flow Diagram

·        Number of modules and Process Logic

·        Data Structures  and Tables

·        Entity- Relationship Diagram

·        System Design

·        Form Design 

·        Source Code

·        Input Screen and Output Screen

CHAPTER SEVEN: TESTING AND VALIDATION CHECK

CHAPTER EIGHT: SYSTEM SECURITY MEASURES

CHAPTER NINE: IMPLEMENTATION, EVALUATION & MAINTENANCE

CHAPTER TEN: FUTURE SCOPE OF THE PROJECT

CHAPTER ELEVEN: SUGGESTION AND CONCLUSION

CHAPTER TWELE: BIBLIOGRAPHY& REFERENCES          

 

Other Information

 

PROJECT SOFWARE

ZIP

PROJECT REPORT PAGE

60 -80 Pages

CAN BE USED IN

Marketing (MBA)

PROJECT COST

1500/- Only

PDF SYNOPSIS COST

250/- Only

PPT PROJECT COST

300/- Only

PROJECT WITH SPIRAL BINDING

1750/- Only

PROJECT WITH HARD BINDING

1850/- Only

TOTAL COST

(SYNOPSIS, SOFTCOPY, HARDBOOK, and SOFTWARE, PPT)

2500/- Only

DELIVERY TIME

1 OR 2 Days

(In case Urgent Call: 8830288685)

SUPPORT / QUERY

 

CALL

8830288685

 

 

[Note: We Provide Hard Binding and Spiral Binding only Nagpur Region]

Free Feel to Call

 

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