Cloudmov: Cloud-Based Mobile Social TV PROJECT ID: ANDROID16 PROJECT NAME: Cloudmov: Cloud-Based Mobile Social TV PROJECT CATEGORY: MCA / BCA / BCCA / MCM / POLY / ENGINEERING PROJECT ABSTRACT: The quickly increasing power of individual mobile devices is given that much richer stuffing and social communications to customer on the move. This drift however is throttled by the some degree of battery lifetime of mobile devices and uneven wireless connectivity, making the highest potential quality of service experience by mobile users not viable. The recent cloud computing technology, with its well-off income to recompense for the confines of mobile devices and links, can potentially offer an ideal platform to sustain the preferred mobile services. Tough defy arise on how to successfully develop cloud resources to make easy mobile services, in particular those with rigorous interaction holdup necessities. In this paper, we offer the blueprint of a Cloud depended, narrative Mobile social television method. The giant task for us in front is how to in fact exploit cloud services to smooth the progress of mobile applications. There have been a not many studies on manipulative cloud computing systems of mobile, but none of them agreement in particular with tough delay requirements for unstructured social interactivity among mobile users. In this document, we describe the blueprint of a novel mobile social television scheme, CloudMoV that can successfully utilize the cloud computing pattern to offer a living-room familiarity of video examination to different mobile users with impulsive social interactions. In CloudMoV, mobile users can introduction on-demand or live video to observe starting any site of video streaming, for friends invitation to monitor the video concurrently, and chat with their friends while have the benefit of the video. It therefore unify viewing familiarity and social attentiveness among friends on the go. As divergent to traditional television seeing, mobile social television is well suitable to today’s life style, where people and friends may be divided geographically but anticipate sharing a co-viewing incidence. While social television permitted by set-tops boxes in excess of the traditional television systems is already obtainable, it leftovers a test to achieve mobile social television, where the parallel viewing experience with friends is permit on mobile devices. PROBLEM STATEMENT A number of mobile TELEVISION systems have sprung up in current years, determined by both hardware and software advance in mobile devices. Some early systems fetch the living room occurrence to tiny screens be in motion. But they focal point more on barricade clearance in order to realize the union of the television set-up and the mobile set-up, than explore the demand of “social” relations among mobile users. Proposed system: We suggest the Cloud-based design a, novel Mobile social television system. The system in effect employ both PaaS (Platform-as-a-Service) and IaaS (Infrastructure-as a- Service) cloud services to present the living-room knowledge of video surveillance to a group of unequal mobile users who can interrelate socially while division the video. To pledge good torrent eminence as qualified by the mobile users with time unstable wireless connectivity, we employ a deputy for each user in the IaaS cloud for record downloading and social relationships on behalf of the users MODULES: 1. Transcoder: 2. Social Cloud: 3. Messenger: 4. Gateway: 5. Subscribe: SOFTWARE REQUIREMENTS: Operating system : Windows XP/7. Coding Language : Java 1.7 Tool Kit : Android 2.3 ABOVE IDE : Eclipse HARDWARE REQUIREMENTS: System : Pentium IV 2.4 GHz. Hard Disk : 40 GB. Floppy Drive : 1.44 Mb. Monitor : 15 VGA Colour. Mouse : Logitech. Ram : 512 Mb. MOBILE : ANDROID TABLE OF CONTENTS • Title Page • Declaration • Certification Page • Dedication • Acknowledgements • Table of Contents • List of Tables • Abstract CHAPTER SCHEME CHAPTER ONE: INTRODUCTION CHAPTER TWO: OBJECTIVES CHAPTER THREE: PRELIMINARY SYSTEM ANALYSIS • Preliminary Investigation • Present System in Use • Flaws In Present System • Need Of New System • Feasibility Study • Project Category CHAPTER FOUR: SOFTWARE ENGINEERING AND PARADIGM APPLIED • Modules • System / Module Chart CHAPTER FIVE: SOFTWARE AND HARDWARE REQUIREMENT CHAPTER SIX: DETAIL SYSTEM ANALYSIS • Data Flow Diagram • Number of modules and Process Logic • Data Structures and Tables • Entity- Relationship Diagram • System Design • Form Design • Source Code • Input Screen and Output Screen CHAPTER SEVEN: TESTING AND VALIDATION CHECK CHAPTER EIGHT: SYSTEM SECURITY MEASURES CHAPTER NINE: IMPLEMENTATION, EVALUATION & MAINTENANCE CHAPTER TEN: FUTURE SCOPE OF THE PROJECT CHAPTER ELEVEN: SUGGESTION AND CONCLUSION CHAPTER TWELE: BIBLIOGRAPHY& REFERENCES

 

Cloudmov: Cloud-Based Mobile Social TV

 

 PROJECT ID: ANDROID16

 

PROJECT NAME: Cloudmov: Cloud-Based Mobile Social TV

 

PROJECT CATEGORY: MCA / BCA / BCCA / MCM / POLY / ENGINEERING

 

PROJECT ABSTRACT:

The quickly increasing power of individual mobile devices is given that much richer stuffing and social communications to customer on the move. This drift however is throttled by the some degree of battery lifetime of mobile devices and uneven wireless connectivity, making the highest potential quality of service experience by mobile users not viable. The recent cloud computing technology, with its well-off income to recompense for the confines of mobile devices and links, can potentially offer an ideal platform to sustain the preferred mobile services.

Tough defy arise on how to successfully develop cloud resources to make easy mobile services, in particular those with rigorous interaction holdup necessities. In this paper, we offer the blueprint of a Cloud depended, narrative Mobile social television method.

The giant task for us in front is how to in fact exploit cloud services to smooth the progress of mobile applications. There have been a not many studies on manipulative cloud computing systems of mobile, but none of them agreement in particular with tough delay requirements for unstructured social interactivity among mobile users. In this document, we describe the blueprint of a novel mobile social television scheme, CloudMoV that can successfully utilize the cloud computing pattern to offer a living-room familiarity of video examination to different mobile users with impulsive social interactions.

In CloudMoV, mobile users can introduction on-demand or live video to observe starting any site of video streaming, for friends invitation to monitor the video concurrently, and chat with their friends while have the benefit of the video. It therefore unify viewing familiarity and social attentiveness among friends on the go. As divergent to traditional television seeing, mobile social television is well suitable to today’s life style, where people and friends may be divided geographically but anticipate sharing a co-viewing incidence. While social television permitted by set-tops boxes in excess of the traditional television systems is already obtainable, it leftovers a test to achieve mobile social television, where the parallel viewing experience with friends is permit on mobile devices.

 

PROBLEM STATEMENT

A number of mobile TELEVISION systems have sprung up in current years, determined by both hardware and software advance in mobile devices. Some early systems fetch the living room occurrence to tiny screens be in motion. But they focal point more on barricade clearance in order to realize the union of the television set-up and the mobile set-up, than explore the demand of “social” relations among mobile users.

 

Proposed system:

We suggest the Cloud-based design a, novel Mobile social television system. The system in effect employ both PaaS (Platform-as-a-Service) and IaaS (Infrastructure-as a- Service) cloud services to present the living-room knowledge of video surveillance to a group of unequal mobile users who can interrelate socially while division the video. To pledge good torrent eminence as qualified by the mobile users with time unstable wireless connectivity, we employ a deputy for each user in the IaaS cloud for record downloading and social relationships on behalf of the users

 

MODULES:

1.      Transcoder:

2.      Social Cloud:

3.      Messenger:

4.      Gateway:

5.      Subscribe:

 

SOFTWARE REQUIREMENTS:

Operating system          :                               Windows XP/7.

Coding Language          :                               Java 1.7

Tool Kit                       :                               Android 2.3 ABOVE

IDE                              :                               Eclipse

HARDWARE REQUIREMENTS:

 System                        :                       Pentium IV 2.4 GHz.

Hard Disk                    :                     40 GB.

Floppy Drive                :                      1.44 Mb.

Monitor                        :                       15 VGA Colour.

Mouse                          :                        Logitech.

Ram                             :                        512 Mb.

MOBILE                     :                        ANDROID

 

 

TABLE OF CONTENTS

·        Title Page      

·        Declaration

·        Certification Page

·        Dedication

·        Acknowledgements

·        Table of Contents

·        List of Tables

·        Abstract

 

CHAPTER SCHEME

CHAPTER ONE: INTRODUCTION

CHAPTER TWO: OBJECTIVES

CHAPTER THREE: PRELIMINARY SYSTEM ANALYSIS

·         Preliminary Investigation

·         Present System in Use

·         Flaws In Present System

·         Need Of New System

·         Feasibility Study

·         Project  Category

CHAPTER FOUR: SOFTWARE ENGINEERING AND PARADIGM APPLIED   

·         Modules

·         System / Module Chart

CHAPTER FIVE: SOFTWARE AND HARDWARE REQUIREMENT

CHAPTER SIX: DETAIL SYSTEM ANALYSIS

·         Data Flow Diagram

·         Number of modules and Process Logic

·         Data Structures  and Tables

·         Entity- Relationship Diagram

·         System Design

·         Form Design 

·         Source Code

·         Input Screen and Output Screen

CHAPTER SEVEN: TESTING AND VALIDATION CHECK

CHAPTER EIGHT: SYSTEM SECURITY MEASURES

CHAPTER NINE: IMPLEMENTATION, EVALUATION & MAINTENANCE

CHAPTER TEN: FUTURE SCOPE OF THE PROJECT

CHAPTER ELEVEN: SUGGESTION AND CONCLUSION

CHAPTER TWELE: BIBLIOGRAPHY& REFERENCES          

Other Information

 

PROJECT SOFWARE

ZIP

PROJECT REPORT PAGE

60 -80 Pages

CAN BE USED IN

Marketing (MBA)

PROJECT COST

1500/- Only

PDF SYNOPSIS COST

250/- Only

PPT PROJECT COST

300/- Only

PROJECT WITH SPIRAL BINDING

1750/- Only

PROJECT WITH HARD BINDING

1850/- Only

TOTAL COST

(SYNOPSIS, SOFTCOPY, HARDBOOK, and SOFTWARE, PPT)

2500/- Only

DELIVERY TIME

1 OR 2 Days

(In case Urgent Call: 8830288685)

SUPPORT / QUERY

 

CALL

8830288685

 

 

[Note: We Provide Hard Binding and Spiral Binding only Nagpur Region]

Download Now

 

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